Saturday Night LK Review
With Saturday being the first time most of us have ever seen the LK fight in person, I think we handled what we had in front of us well. This is just an overview of what we did well on, what went alright, and things we need to improve on. These items are in no particular order.
Infest
Infest was handled very well by Daedalis and was a non-issue during the fight (except when things went south, obviously). Just make sure that everyone stays topped off to the best of the healers abilities and it will continue to be a non-issue during the entire encounter.
Necrotic Plague
There were times where this was handled extremely well and other times that it was handled very poorly. The times that it was handled well, people got over to the adds, and it was cleansed promptly. When it was not handled correctly is where we had issues. Necrotic Plague was the number one cause of player death, and this was simply because it did not get cleansed or it was cleansed and bounced to another player where it went un-noticed. When are about ready to push the transition, no adds should be up and the plague will bounce to Birall, then be cleansed gotten rid of if no one is within 5 yards of him. I have included a picture for how we should be setting up positioning for this.

Drudge Ghouls and Shambling Horrors
With these adds we did them kind of right and kind of wrong. We were right in that people who had the plague got over to the adds and put the plague onto them. What we did wrong was that people were AoEing down the Drudge Ghouls (or pin-pointing them in some cases) and Shambling Horrors were not being switched to when it was called out, causing the LK to push the transition phase with it still up. With better handling of the adds Phase 1 and the transition will go a lot smoother.
Phase 1 Transition
We were never able to handle this phase cleanly so there are things we can improve on. Positioning is the first problem that we need to overcome. Instead of having tanks on the outer sides, tanks are going to be in the middle. This will keep us from having to drag the Raging Spirits through a non-tank group, and will make it easier to have them faced away from the raid. The next thing is the ice orbs. Those were handled well, but when they are not up whoever is ranging them needs to switch to raging spirits. In the first transition there are 3 total, coming every 20 seconds. Having one is guaranteed going into Phase 2, having two up however is very bad. Pain and Suffering is the last thing to cover in the transition. When this hits someone, it will put a debuff on then that lasts for 3 seconds. Under no circumstances should spells be wasted to cleanse this, since the damage the dot ticks for is very low and the stack of the dot should never go higher than 2 or 3 since Pain and Suffering will be jumping between the three groups.
With Saturday being the first time most of us have ever seen the LK fight in person, I think we handled what we had in front of us well. This is just an overview of what we did well on, what went alright, and things we need to improve on. These items are in no particular order.
Infest
Infest was handled very well by Daedalis and was a non-issue during the fight (except when things went south, obviously). Just make sure that everyone stays topped off to the best of the healers abilities and it will continue to be a non-issue during the entire encounter.
Necrotic Plague
There were times where this was handled extremely well and other times that it was handled very poorly. The times that it was handled well, people got over to the adds, and it was cleansed promptly. When it was not handled correctly is where we had issues. Necrotic Plague was the number one cause of player death, and this was simply because it did not get cleansed or it was cleansed and bounced to another player where it went un-noticed. When are about ready to push the transition, no adds should be up and the plague will bounce to Birall, then be cleansed gotten rid of if no one is within 5 yards of him. I have included a picture for how we should be setting up positioning for this.

Drudge Ghouls and Shambling Horrors
With these adds we did them kind of right and kind of wrong. We were right in that people who had the plague got over to the adds and put the plague onto them. What we did wrong was that people were AoEing down the Drudge Ghouls (or pin-pointing them in some cases) and Shambling Horrors were not being switched to when it was called out, causing the LK to push the transition phase with it still up. With better handling of the adds Phase 1 and the transition will go a lot smoother.
Phase 1 Transition
We were never able to handle this phase cleanly so there are things we can improve on. Positioning is the first problem that we need to overcome. Instead of having tanks on the outer sides, tanks are going to be in the middle. This will keep us from having to drag the Raging Spirits through a non-tank group, and will make it easier to have them faced away from the raid. The next thing is the ice orbs. Those were handled well, but when they are not up whoever is ranging them needs to switch to raging spirits. In the first transition there are 3 total, coming every 20 seconds. Having one is guaranteed going into Phase 2, having two up however is very bad. Pain and Suffering is the last thing to cover in the transition. When this hits someone, it will put a debuff on then that lasts for 3 seconds. Under no circumstances should spells be wasted to cleanse this, since the damage the dot ticks for is very low and the stack of the dot should never go higher than 2 or 3 since Pain and Suffering will be jumping between the three groups.
Edited by
Jeina 3 months ago